[14.11] Hexeria's detailed Masters Guide to Galio (2024)

Here I will just post some changes done to this Guide because of Item, Champions or Rune changes in future patches.

May 30th, 2024

The Current Season with Patch 14.11 is still pretty "clunky". Some ADCs and Items were nerfed, but overall it is still a pretty unbalanced state of the game (in my eyes). I did some minor changes, that are listed below because overall I think the Runes and Ite,s listed here are still your best shot to be succesfull with Galio. That said, I added Riftmaker to the Tank Item Builds, because you really need some damage to kill those pesky Carries before they shred you down.

- Added Hwei into the "Threats" section. (I forgot to add him since he came out, and for that I apologize.)

- Added Teleport back into "Summoner Spell Options". With the current meta where you play against Hwei, Akshan, Ahri, Tristana and Taliyah, surviving the Laning Phase is pretty important, thats why I added Teleport back into these lanes as viable option.

- Changed the 4th Item in "TANK BUILD #2 (AGAINST HEAVY AD) (GRASP OF THE UNDYING)" from Sunfire Aegis to Riftmaker. Like mentioned above, we get atleast 150 AP just from Riftmaker alone (depending on HP), which we will need to get some Damage in and kill enemy carries.

- Changed the 4th Item in "TANK BUILD #3 (AGAINST HEAVY AP) (GRASP OF THE UNDYING)" from Kaenic Rookern to Riftmaker. Same as above. We get atleast 150 AP just from Riftmaker alone (depending on HP), which we will need to get some Damage in and kill enemy carries.

- Added Luden's Companion as first Item in "AP BUILD #1 (PURE DAMAGE) (ELETROCUTE)", while removing Stormsurge out of that Build. With Ludens we get around the same damage as Stormsurge but we also get 20 Ability Haste, 600 Mana and even more AP.

- Removed the "SUPPORT (DAMAGE AMPLIFIY)" Rune Page. Unfortunately, with the changes to Press the Attack, the Damage increase works only for yourself and not your teammates anymore, so I changed the Rune Page for this build back to Aftershock. With Aftershock you should still deal some insane damage, while also not dying instantly.

May 18th, 2024

I just quickly edited the "Discord" Link down at "Introduction" to the Offical Galio Mains Discord Server, of which I am now proudly the owner of. Thanks again for the old admins and their work and I cant wait to make the Server a better place for everyone involved. We also have a extra "Build" Forum on our Server where I created my Guide listed here as a extra post. So if you would like to discuss or talk with us about that or want to join the Galio Mains in general, fell free to click the link come join us!

- Changed the Boots from Ionian Boots of Lucidity to Sorcerer's Shoes in AP BUILD #2 (RANGED/POKE) (ARCANE COMET). With the new Blackfire Torch and our Transcendence, we have more than enough Ability Haste so we can swap to some Magic Penetration.

May 15th, 2024 - Patch 14.10

Patch 14.10 gave us no direct buffs or nerfs, but It changed some Items in our Builds for the overall good!

- Anathema's Chains got removed. Reduced to atoms.

- Shurelya's Battlesong got some minor stat nerfs, but that wont make it less valuable then it is, so just a slight nerf here. It will stay in S tier.

- Warmog's Armor gives whopping 1000 HP now, but I still see Heartsteel as the better Item overall. Maybe some builds can work, but I cant make it fit into one of my builds. So it stays down in C Tier.

- Fimbulwinter just gives straight up more HP. Makes our builds that use Tear of the Goddess just straight up better.

- Bami's Cinder gives a bit less HP now, but we get Ability Haste with it now, which is also something Galio likes. This means that Sunfire Aegis and Hollow Radiance are still 2 very strong items and they will stay in their Tiers.

- Randuin's Omen got its [Rock Solid] passive removed which is quite big. The Slow got increased and it still reduces Crit Damage while also giving 20 more Armor now, but overall Frozen Heart still feels like the superior version, so it will stay in B tier.

- Unending Despairs heal triggers every 5 seconds now, and not every 7 seconds anymore which is actually quite big. It makes the Item way more reliable and working even better in big teamfights. Because of that it got up from B tier into A tier.

- Abyssal Mask got some minor changes. It costs 100 gold less, but also gives 10 less Magic Resist. On the other side, its passive Radius got increased and the MR Reduction is 20% now and not (up to) 25 MR flat. This reduces the MR of enemies with almost no Magic Resist not that much, but for Bruisers and Tanks that build some MR items even more than before. So overall still a very strong item and therefore it will stay in S tier.

- Knight's Vow got some slight changes with 100% more HP regen which is really nice and also its damage redirection is 12% flat now. Still a very strong item to keep your Carry alive and its Tier wont be changed by it.

- Zeke's Convergence got its mana removed and its ability haste got recuded by 10, but for that it now also gives 25 Magic Resist and 100 HP more. This makes it a good overall Support Item and helps you engage the entire enemy team even better. Therefore its staying in A Tier.

- We got a new Item added that also works on Galio. Blackfire Torch got added and it will replace Luden's Companion in [AP BUILD #2 (RANGED/POKE) (ARCANE COMET)]. Its basically just a better Ludens and It makes us able to go a full Burn build with Liandry's Torment. Really nice to keep those Winds of War coming to keep the burn and anti-heal debuff on annoying enemies.

- Because of our new Blackfire Torch there is no real Reason to go Luden's Companion anymore. Blackfire Torch is just straight up better and the cooldown from Ludens got nerfed to 12 seconds anyway. Therefore it got moved down to B Tier.

- Ghost got a nerf which is kinda sad, but understandable to be honest. It now only lasts for 10 seconds and its cooldown got increased by 30 seconds. Im still gonna use Ghost anyway, because the Value of catching enemies together with Nimbus Cloak is still there and something I want to keep. If you would like to change to Teleport you are free to do that.

- On that note, Exhaust got a slight change too. Its Slow got increased by 10% but its Cooldown also is 30 seconds longer now. Makes it a bit easier to catch enemies paired with Nimbus Cloak again.

- Press the Attack also got changed a bit. It now remains the entire fight and not just 6 seconds, which makes our [DAMAGE AMPLIFIY FULL BUILD (PRESS THE ATTACK)] even better. On that note, Legend: Tenacity got removed but Legend: Haste got added, which gives us more Ability Haste when going this build, which is also nice.

- Font of Life got changed too. It now straight up heals us and our Teammate when hitting someone with Shield of Durand, Justice Punch or Hero's Entrance. This works great with our Solstice Sleigh and Revitalize. This makes our [PEEL FULL BUILD (GUARDIAN)] slighty better, I would say, because your Ally doesnt have to attack the stunned target and just gets healed straight up.

Overall all these changes, paired with the entire ADC Item changes should keep Galio in a good spot, no matter if building Tank, AP or Bruiser. Just keep in mind, that this can all still change. I have already played some games to list these changes here, but I too cant predict everything. Im gonna continue playing Galio, test new absurd builds just for fun, Grinding SoloQ and FlexQ again, and as always, I will let you guys know if something is changing.

Until then, I wish you all good luck with your next season and may you be protected from Taliyah, Ahri and Tristana picks.

May 1st, 2024 - Patch 14.9

Patch 14.9 gave us some minor nerfs to some hard counters like Ahri, Taliyah and Akshan, so Yippie!

I wanted to change the overall look of this guide, thats why I removed all the [First Back] Item rows. They were just redunant and made the Guide look to full and scared off People when they first looked at it. You could get lost pretty easily, thats why I just got rid of them.

I also changed some Builds and Item orders a bit after some testing with different Items and Builds. Changes listed here:

- Moved the [AP FULL BUILD #3 (FIGHTER/SKIRMISHER)] build into the Bruiser category with [Bruiser Build #3]. It was more Bruiser anyway, and I wanted space to add [AP build #3 (Catch Enemies)].

- Added the [AP BUILD #3 (CATCH ENEMIES)] Item Build. Thanks to some Players who really wanted to see me suffer, by picking Ezreal and Lucian into my Galio Mid Pick, I decided to add an (Catch Enemies) Build to reach those Mobile Champions. You basically just activate Shurelya's Battlesong and maybe Ghost aswell, and catch those 'Rats'.

- Changed the [DAMAGE AMPLIFIY FULL BUILD] 5th item from Sunfire Aegis to Dead Man's Plate. Helps you to catch the enemies better and also adds even more damage to your already massive burst.

- Removed the [ENGAGE FULL BUILD] 6th item Abyssal Mask. As its Place added the Trailblazer as 4th Item. Honestly I dont know why I didnt added the Item that literally made you AND your teammates faster to an ENGAGE Build. Yea, so sorry about me using 2 braincells when making that build. But now it should work better. Please dont shoot me...

- Changed the [PEEL FULL BUILD] 6th item from Jak'Sho, The Protean to Trailblazer. Trailblazer is the last item that can help you to peel your Teammate a bit more with the Movement speed they get behind you and the Slow you add when smacking someone, thats why I replaced it.

- Added a new Rune Page for the [DAMAGE AMPLIFIY FULL BUILD] for Support. The new Rune that boosts our amplification even more is Press the Attack. Yes I know it sounds cursed at first, but Galio's Colossal Smash actually counts as 2 attacks from the 3 required to trigger the Effect of Press the Attack. So an Engage could look like this: Justice Punch into Shield of Durand into Colossal Smash into Winds of War into another Auto Attack or Colossal Smash and you got your Press the Attack active and your Teammates can do the rest. Also again works super good with Bloodsong, Imperial Mandate and that satisfying Heartsteel bonk.

Also added the recommened Rune Pages to the Build Description.

April 17th, 2024 - Patch 14.8

With Patch 14.8 we just get some minor buffs to make laning phase and mobility a bit better for us. We get 5 more Movement Speed and 1 sec lower Winds of War cooldown on the first level.

I just changed the Bruiser builds a little bit, because there was some Mana missing, and I really began to like Liandry's Torment as an Item, thats why im adding this there.

Changed the [Bruiser Full Build #1] 3rd item from Cosmic Drive to Liandry's Torment. Not much to say here, Liandry's helps us fight longer and also deal some more DPS while we rotate our Abilities.

Changed the [Bruiser Full Build #2] 3rd item from Jak'Sho, The Protean to Fimbulwinter. Just to remove the Mana problems and also get a bit more bit more Ability Haste and Shield.

Changed the [Bruiser Full Build #3] 3rd item from Cosmic Drive to Fimbulwinter. Just to remove the Mana problems and also get a bit more tanky with the passive Shield.

April 3th, 2024 - Patch 14.7

Changed the [Peel Support] Build from Thornmail and Abyssal Mask as last item, into Redemption and Jak'Sho, The Protean as last item. The Reason is to fully commit for the protect ascpet of the build, since you should have enough defense stat from the first 3 items anyway.

Changed the 5th Item from the [AP FULL BUILD #1] Build from Void Staff to Stormsurge . Void Staff gives you just pure damage, which isnt bad per se, but Stormsurge, despite its nerf, still gives movement speed which makes it easier to catch enemies, and its passive Lightning Proc, still deals some good damage if you already have high AP Damage.

Changed the last 3 Items from the [AP FULL BUILD #2] Build from Rabadon's Deathcap -> Liandry's Torment -> Shadowflame into Liandry's Torment -> Rabadon's Deathcap -> Morellonomicon. This Build works pretty well against Bruisers and Tank like Illaoi or Ornn. For that Reason, I changed the Items to better play against these kind of champions. We build Oblivion Orb early into the game to reduce the healing these champs mostly have (for example: Darius, Illaoi, Volibear,etc.) and finish into Morellonomicon as last item. Against these Champs Liandry's Torment works pretty well, due to their high HP, but we need some Ability Haste first, to proc the passive consistently.

Changed the 4th Item from the [Bruiser #1] Build from Liandry's Torment to Cosmic Drive . With the new 14.7 changes Cosmic Drives works better into our Shield of Durand and honestly, its pretty much one of my most favourite items at this point. We get more Movement speed, HP, AP, and Ability Haste.

Changed the 3th Item from the [Full Tank #3] Build from Abyssal Mask to Jak'Sho, The Protean . Jaksho gives us some Armor for atleast 1 AD champion, Basic Attacks that everyone uses anyway, and reduce some Turret Damage along with it. It also increases Magic Resist anyway, so I see it more fitting into the Heavy AP enemies we build against.

Added the [AP ASSASSIN / FULL DAMAGE] Runepage to those who want to fully commit for pure damage. Im still not a fan of the Domination tree, but with the 14.7 Changes we get some pretty heavy damage increase on our Justice Punch and Colossal Smash so if you just care about pure damage and nothing else, you can pick this page.

Added the [FIGHTER / UTILITY] Runepage to the Build. This is my new go-to Build for almost any Game I build AP/HP into. Rod of Ages, Cosmic Drive and Phase Rush just feels so awesome to play with. This is basically a movement speed build, but it offers Utility into every scenario, from catching enemies to escaping certain death.

March 20, 2024 - Updated the whole Guide to 14.6 for the new Galio Changes.

[14.11] Hexeria's detailed Masters Guide to Galio (2024)

FAQs

What is the best build for Galio top? ›

Based on our analysis of 10 716 matches in patch patch the best build for Galio is Hollow Radiance, Mercury's Treads, Riftmaker, Zhonya's Hourglass, and Frozen Heart.

What is Galio good at? ›

Galio's Abilities

The tornado deals 8% (+2% AP) magic damage of target's maximum Health over 1.5 seconds. Passive: Every 12 seconds, upon taking damage, Galio gains a shield that absorbs 46 (8% / 12% / 16% / 20% HP) magic damage for 3.5 seconds.

How do you play Galio top? ›

  1. Galio needs time to come online. Play safe in the early game so you can scale and come online. ...
  2. When no team fights are occurring, split push and draw the enemies attention to you while your team sieges or makes plays on the other side of the map. ...
  3. Stay near your team at all times in the late game.

Is Galio an ADC? ›

This is a fun build that will take enemies by surprise and gives you a lot of cc to get kills with. It also gives your a lot of team fight pressure with your ult. Your passive scaling with AD means that you can also get some good damage off with it, when normally it is just an extra thing to do in your combo.

Who pairs well with Galio? ›

Galio Duos for Mid Patch 14.11
  • Rek'Sai. 58.41% -5.
  • Fiddlesticks. 56.94% 0.04. -7.5.
  • Skarner. 56.77% -7.1.
  • Ivern. 55.87% 0.29. -5.8. 281.
  • Xin Zhao. 55.49% -6.
  • Nunu & Willump. 55.41% 0.32. -5.3.
  • Shyvana. 55.37% -5.9.
  • Udyr. 55.11% -52. -5.

Is Galio better than malphite top? ›

Based on the analysis of 77 matches in Emerald + in Patch 14.11, Galio has a 48.1% win rate against Malphite in the Top, which is 3.6% lower than expected win rate of Galio. This means that Galio is more likely to lose the game against Malphite than on average.

Who is Galio strong against? ›

Based on our analysis of 40 585 matches, the best counters for Galio roleName are Swain, Lissandra, Tryndamere, Twisted Fate and Ahri. On the other hand, Galio roleName counters Akali, Azir, Annie, Katarina and Malphite.

How to do damage as Galio? ›

The combos that you can do with Galio are SIMPLE yet incredible powerful, use your Justice Punch to engage that will activate Sudden Impact afterwards that means extra damage for the skills that you will use after that, after hitting the target with Justice Punch you instantly using a HIT, its important to do so, to ...

How powerful is Galio in lore? ›

Immense Strength: Thanks to his enormous size, Galio has immense strength, capable to destroy entire armies and create powerful shockwaves by clapping his wings. Invulnerability: Galio is particularly indestructible, and can resist massive amount of physical attacks that very few could survive.

Who can summon Galio? ›

Cultists summon Galio after having taken damage. Galio has a summon effect, a modified critical strike and an active effect if there are 6 or more Cultists.

Does Galio knock up? ›

ABILITIES. Every few seconds, Galio's next basic attack deals bonus magic damage in an area. Galio designates an ally's position as his landing spot, granting all allies in the area a magic shield. After a delay Galio smashes down location, knocking up nearby enemies.

Does Galio have a taunt? ›

Galio is immobile and unstoppable during this time. AP as magic damage to all enemies in range and grant 10% max Health Shield to allies in range for 4 seconds. Taunt: enemies that are able and in range must attack the taunter.

What is the Galio combo? ›

When right next to the enemy, AA and instantly E backwards into Q, AA then W and recast once it's max damage and AA twice. A quick way to start a fight is to Flash followed by an instant W and recast, then E backwards and Q AA instantly.

Is Galio magic or physical? ›

Active: Galio creates two windblasts 250 units to either side of him that arc out before converging to the target location, dealing magic damage to all enemies they pass through.

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